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Modification Log
- Recent Changes
- Added banners over impassable tiles on bridge in Dungeon Shame.
- Moved utensils from weaponsmith to tinker and some wooden items to carpenter.
- Added magery requirement to inscription.
- Fixed possible delay in skill use after failed animal taming target.
- Disabled item decay on boats (boats can still decay).
- Corrected messages regarding cows and milk.
- Added a warning message when a key cannot be created in the character's bank box when placing a ship.
- Set summoning daemons to cause karma loss.
- Corrected base spell casting times.
- Adjusted duration of summoned entities.
- Adjusted follower slots for summoned daemons and blade spirits.
- Increased chance to fish up sea serpents and deep sea serpents.
- Fixed issues with acquiring SOSs and treasure maps from fishing.
- Runes no longer get marked with "TreasureRegion" or "HouseRegion".
- Fixed casting spells not revealing when hidden.
- Prevent creatures that can't walk on land from teleporting.
- Fixed issue with players logging out of a moving boat ending up in the Lost Lands instead of the main land or vise versa.
- Allow cutting up leather hides outside of backpack.
- Corrected NPC teach list from "remove traps" to "removing traps".
- Enabled retaming of dragon pets (affects new dragons only).
- Adjusted bolt of cloth pricing for weaver NPCs.
- Fixed descriptions for weapons with two slayer properties.
- Adjusted treasure chest lock and trap difficulties and damage.
- Fixed magic item properties. Adjusted additional magic items for intensity.
- Improved pet magery gain.
- Allowed orc brute spawned orc lords to be affected by slayer weapons.
- Fixed ability to use reactive armor on others while active on spellcaster.
- Fixed completing bandaging mount while riding.
- No longer able to meditate wearing too heavy of armor.
- Fixed tile issues on some clients that would cause players to get stuck in some spots.
- Reduced stamina and armor damage from blunt weapons (and creatures with blunt force attacks).
- Adjusted natural armor of elementals.
- Modified teleporters into and out of the star room.
- Added command to resign from a quest "I resign from my quest".
- Create boat model based on ship direction and allow rotating model.
- Modified description of fey weapons.
- Prevent impassable items from being locked down or secured on stairs.
- Adjusted plate armor requirements and dex loss.
- Removed message about store bought items when smelting.
- Fixed rare crash when attempting to place house.
- Updated to RunUO SVN version 728.
- Increased speed of silver serpents.
- Enabled pets to gain stats beyond 100, up to maximum spawned in wild.
- Increased chance of slayer weapons.
- Updated to RunUO SVN version 665.
- Adjusted magery AI and NPC magery skill gain rate.
- Adjusted pricing and quantity of arrows and bolts.
- Disabled locked double doors from opening together.
- Enabled ability to relocate moving crate.
- Adjusted chance to fish up serpents and deep sea serpents.
- Added speech keyword 'quest' to initiate quests.
- Older Changes
- Enabled ability to claim pets by name from stables.
- Corrected issues with stuck logins after using invalid password.
- Updated to RunUO SVN version 513.
- NPCs that do not have guilds will no longer discount goods to players not in an NPC guild.
- Updated to RunUO SVN version 501.
- Adjusted blacksmith buy/sell items.
- Added executioner's cap to corpsers.
- Increased chance of magic items on ogre lords.
- Added label to practice weapons.
- Newer clients can enter dungeons, but are now just warned.
- New characters now start with spyglass in pack.
- Amount of cloth returned from cutting up items is now adjusted by tailoring skill.
- Doubled chance to receive special hued fishing nets.
- Strong mongbats no longer yield hides.
- Adjusted energy vortex control slots.
- NPCs pay less for damaged items.
- Mounts no longer go wild during house customization.
- Bards are now flagged as aggressors to provocation target.
- Updated to RunUO SVN version 491.
- Disabled faction stronghold regions.
- Maximum of one instrument given to a new character regardless of number of starting bard skills.
- Added daily rares.
- Adjusted poison damages and cure chance.
- Modified poison trap damage.
- Adjusted some skill delays.
- Reduced mace weapon stamina damage (also affects earth elementals).
- Enabled allowing dragging stacks of scrolls to spellbooks (only one scroll is used).
- Mini-houses are now re-deeded when an axe is used on them.
- Blessed and newbie clothing no longer take damage.
- Fixed some clothing types not taking damage.
- Fixed initial spawn on level 1 treasure chests.
- Mounting steed while digging treasure chest stops digging.
- Increased fishing range (allows trolling from a boat).
- Disabled ability to steal runebooks (they can still be looted from a corpse).
- Removed placement cancellation delay message.
- Disabled ability to mine concurrently using multiple tools.
- Adjusted ore spawn to 12 to 26 ore.
- Adjusted mining animation delay.
- Added "Fey" prefix to fey weapons.
- Corrected some treasure chest locations.
- Updated to RunUO SVN version 352.
- Modified welcome timer strings.
- Added contract options for rented vendors.
- Removed anti-macro code from fishing.
- Scaled tool prices for NPC vendors by uses remaining and quality.
- Allow entry to public houses despite being in combat.
- Adjusted various skill gains.
- Gargoyle's pickaxe must now be armed to use.
- Allow using armslore to view uses remaining on gargoyle's pickaxe.
- Modified valorite elementals, added gas attack and reactive armor abilities.
- Synchronized with current RunUO base SVN.
- Set hiding and invisibility spell and items to take character out of combat mode.
- Fixed telekinesis not working from inside houses on locked exterior doors when key is absent.
- Increased decay time for piles of items - the more items in a stack the longer the decay time, up to 73 hours total.
- Rescaled hiding and added penalties for hiding attempts near creatures with high intelligence or detect hidden skill.
- Rescaled meditation - no chance of failure at GM.
- Added ability to open locked doors while holding the key in hand.
- Added poison immunity to various creatures such as elementals.
- Disabled ability to open doors for various creatures (especially ones without prehensile limbs).
- Allow drinking health potion while poisoned, reduced delay, allow use while at full health.
- Adjusted explosion potion damages.
- Allow use of refresh potions while at full stamina.
- Replaced alchemy system with old-style alchemy system.
- Fixed non-magical instruments spawning on high level creatures.
- Corrected chance to make exceptional and low quality items.
- NPC Weaponsmiths no longer purchase archery weapons or staves.
- Added fletching tools to bowcraft/fletcher creation.
- Fixed characters getting flagged criminal from blade spirits or energy vortexes against guild members.
- Enabled characters to cast spells while paralyzed.
- Enabled healing of poisoned targets.
- Adjusted blade spirits speed, hit points, and armor.
- Revised earthquake spell range and damage.
- Adjusted damage, armor, and combat abilities of ogre lords.
- Summoned monsters no longer appear red.
- Enabled PublicChar and PrivateChar commands to enable/disable character details in web stats.
- NPC Armorers and Weaponsmiths now give bulk orders.
- Modified spell delays and disabled clearing hands after spell target.
- NPC tinkers will now buy keyrings.
- Corrected number of control slots for summoned fire and water elementals.
- Set new character skill cap to 700.0, forced human race.
- Fixed issue causing some non-Razor client connections to fail.
- Enabled support for encryption with older clients.
- Failed remove traps attempts can now result in setting off the trap.
- Telekinesis no longer usable on high level (4+) treasure chests.
- Fixed inability to disarm high level treasure map chest traps.
- Fixed ability to use telekinesis on a door from a distance.
- Partially grouped gems in treasure chests.
- Fixed magic archery weapons not spawning in chests.
- Added slayer weapons to loot spawn.
- Fixed Lich lords having two gnarled staves.
- Tailors will now purchase leather armor.
- The forensics information of who picked a lock is now saved between server resets.
- Adjusted various skill gain rates (some up, some down).
- Renamed "disarming traps" to "remove traps" for NPC training.
- Set number of feathers found on corpses of small birds to 10.
- Added a little karma to eagles.
- Switched to data from client version 5.0.2 and changed minimum client settings. Recommend use of client version 5.0.2g.
- Added fruit, meat, and pumpkin pies to buy list for bakers.
- Added alternate graphic for full flour sack.
- Characters no longer see contents of houses until the character has stepped on the porch.
- Detect hidden now detects player-made and surface traps.
- Increased detect hidden delay to 5 seconds.
- Player-made container traps are one-shot and automatically armed.
- Co-owners may now secure and unsecure containers.
- Corrected tinker tool graphic when creating new tools.
- Added mapmaker's pen to cartographer starting equipment.
- Adjusted NPC scribe inventory.
- Adjusted NPC mapmaker inventory.
- Cartographers can now use a treasure map decoded by someone else if they have enough skill.
- Fixed problems with opening or locking/unlocking doors with copied keys.
- Allowed making copies of interior door keys.
- Fixed issue with magic creatures not making physical attacks.
- Allowed filling pitchers from static water items (water troughs, barrels of water).
- Magic reflect items now work correctly again.
- Fixed issues with accessing locked down books in houses.
- Adjusted various loot.
- Taste ID must now be used on potions and kegs to identify.
- Fixed targetting issues with blade spirits and energy vortexes.
- Allowed playing of multiple instruments at once.
- Adjusted damage from various monsters.
- Adjusted spell difficulties to match classic UO.
- Adjusted regeant requirements to match classic UO.
Upgraded to a modified version of RunUO 2.0.
Changes since UnrealUO went public:
- July 2007
- Increased recent kills list to display last 20 (same as recent deaths).
- Removed durability showing for shovels and sturdy shovels.
- Mage NPCs will now buy wands of fireballs.
- Disabled control check on "all guard me".
- Fixed multiple bolts of cloth not showing quantity.
- Decreased pixie hides to one.
- Added chance of black clothing items to spawn on some NPCs.
- All items now return regular resource on recycle, not just player-made items.
- Tinker tools and ingots now given to new tinker.
- Removed spawning of level 0 (youthful) treasure maps.
- Fixed guard commands.
- Added a small delay before another teleporter can be used.
- Reduced maximum trained skill to 32.0.
- Adjusted hides from Sea Serpents and Deep Sea Serpents.
- Fixed graphics on serpent pillars.
February 2007- Added ability to cut up torsos and heads. Forced heads to decay.
- Corpses and heads cannot be locked down (prevents stuck lockdowns upon decay).
- Added skill stone in Britain near the cemetary path from just after final save.
January 2007- Set summoning spells to summon correct version of creatures and require less follower slots.
- Fixed when creature dies from poison, poisoner did not get looting rights.
- Fixed moongates not going to correct locations.
- Set map makers to buy completed maps.
- Bards now say they train enticement instead of discordance.
- Creatures no longer come immediately upon taming.
- Guild messages no longer broadcast to non-guild members.
- Added mantras to shrines to unlock karma.
- Added CTF system.
- Added skill stones.
- Removed ant holes.
- Removed ability to receive bank checks from bankers and vendors.
- Removed option to place classic houses with house placement tool.
- Updated XmlSpawner system.
- Switched to XmlSpawner system for Mainland and Lost Lands spawns.
- Added island spawns to XmlSpawner.
- Allowed walruses to swim.
- Converted addition spawn areas. Much of the spawn remapped.
December 2006- Adjusted speed of practice weapons to match standard versions.
- Modified poison field to scale based on magery and poison skill of caster.
- Modified aggressive good creatures to attack people with karma below -2000 instead of just under 0.
- Adjusted maximum karma loss from begging to -2000 instead of -3000.
August 2006- Added classic style orc and rat camps.
- Added account cleanup routines to remove old unused accounts.
- Changed default instrument quality from low to regular.
May 2005- Added dragon eggs - allows player to raise a dragon from an egg through several stages of growth.
- Added bounty boards - awards must be authorized before they can be collected.
- Player traps added - players can now set traps on containers using the tinkering skill.
- Implemented various fixes.
- Fix for clients >= 4.0.10a
March 2005- Continued adjustments to creature stats and loot.
- Set character limit to 5 characters.
- Books are now writable only by house owners when locked down in house, except for purple (blue) books.
- Fixed problems with single click descriptions of books.
- Armor/Weapon durability scale now correct (item shows unused only when at max hitpoints).
- Armslore now works on shovels and pickaxes.
- Modified chances when mining colored ingots.
- Shields now take extra damage from mace weapons (per armor).
- Earth elementals now do mace type damage.
- Enabled telekinesis on locked doors from inside up to 9 tiles.
- Disallowed telekinesis on locked doors from outside beyond two tiles.
- Removed limited uses from instruments.
- Add-ons no longer turn back into deeds (except specially hued items).
- Allowed axe to be used while mounted for actions other than lumberjacking.
- Added skill check for pets to use skill teleporters.
- Fixed Wind teleporter allowing non-mages to enter.
- Fixed problem with not being able to use board games in jail.
- Fixed description for wand of magic arrow.
- Removed craft item info screen (displayed chances to create items and exceptional quality).
- Modified pet speed when following.
- Fixed duplicate message when attempting to recall out of restricted area.
- Removed special AOS damages from creatures and spells.
- Enabled mantras to unlock karma.
- Scaled studded leather items to be easier at higher skills.
February 2005- Modified weapon damage and armor effeciency, especially for PvP but some changes in PvM as well.
- Fishing will now reveal you if hidden.
- A player must possess the key to a boat to refresh it (via opening the plank).
- Disabled boat refresh on plank close.
- Changed default guild charter location to uo.unreal.us.
- Changed references of uo.com in help menus to uo.unreal.us.
- Changed message when opening a locked door from the inside when you have the key on you.
- Weapons now show as being silver even if not ID'd.
- Modified messages when creating or cashing bank checks.
- Adjusted sounds for giant spiders, black widows, and frost spiders.
- Added checks to disallow lumberjacking while mounted or polymorphed.
- Added delay and repetitions to alchemy.
- Added delay and repetitions to bowcraft/fletching.
- Changed message when failed to locate any hidden people in house.
- Corrected skill range for musical instruments (now easier and won't fail at GM).
- Reduced NPC vendor restock time (variable window).
- Set all runic hammers to have 3 charges.
- Removed ancient hammers from BOD rewards.
- Modified mining glove bonuses.
- Adjusted BOD single-click descriptions.
- Fixed a critical taming bug that could cause a server crash when retaming creatures with very short names.
- A message is now displayed when refreshing a ship.
- Added body sashes and magical wizard's hats to list of items vendors will purchase.
- Renamed "Dices" to "Dice".
- Jailed players will no longer be able to use items except for board games and dice.
- Fixed various grammatical errors.
- The typical jail time for minor first-time violations such as macroing is 8 hours and is on a per-character basis.
- The jail system has been reworked and will now be used.
- Modified lock-picking system and added town crates.
- Treasure maps are a bit easier to decode at the minimum skill level (thus level 5 and 6 maps now have some chance of being decoded).
- Chance to block with shields is now T2A accurate (i.e. 50% at GM parry skill). Shields now absorb damage before armor.
- Fixed weapon damage bonuses from strength and anatomy.
- Adjusted items and quantities carried by NPC vendors.
- Modified loot system. Most creatures now have T2A accurate loot.
- Boat planks do not automatically go back up if they're down and not locked.
- Single-clicking on the tillerman will now show the decay status of your boat.
- Boat decay time has been increased to 10 days.
- Range for retrieving SOSs has been reduced to a 30 tile radius.
- Chance to fish up miscellaneous loot while retrieving an SOS has been adjusted with some items more rare than others (large paintings being the rarest of items).
- Sea serpents and deep sea serpents are randomly fished up when in deep water and you've over 80 skill.
- Skill levels required to fish up special items have been modified to match UO:T2A.
- Corrected carpentry made easels and renamed from "easles".
- Added exceptional chance in tinker craft detail menus.
- Changed handling of uses for exceptional tool and adjusted max uses.
- Changed standard tinker tools to old style graphic.
- Changed order of items on mage, herbalist, alchemist, and provisioner vendors.
- Tanners will now purchase leather and hides.
- Modified range of bard provocation skill (varies by skill).
- Adjusted chance to block with shields.
- Shields are now checked before armor when deflecting damage.
- Fixed damage bonus calculation from anatomy.
- Removed lumberjack checks and bonuses when using axe weapons.
- Animal taming or lockpicking skill beyond 99.5 requires high level creatures/locks to gain.
- Adjusted lockpicking difficulty and chance.
- Added single-click descriptions to bulk order deeds.
- Modified range to dig treasure chest - based on mining skill.
- Removed requirement to target treasure map before digging for treasure chest.
- Changed house trash barrel message.
- Removed sound on failed lockpicking.
- Fixed cartography skill requirements and level 6 treasure chests.
- Animal lore max skill no longer fails at GM skill.
- Fixed rune descriptions when marking.
Added various fixes and modifications:- Fixed mass dispel bug (inverse difficulty).
- Fixed integer overflow issue with player vendors.
- Fixed craft "do not color" option.
- Armor is no longer damaged if a shield fully blocks the attack.
- Fixed bug with not being able to steal from stealable containers.
- Added armor rating and durability to clothing.
- Added fillable container system and respawning shop containers that must be stolen from.
- Added several rares.
- Added several addtional foods.
- Added numerous new creatures to the system.
- Crafting tools now have a variable number of uses and can be exceptional for double the uses.
- Harrower tentacles will now reflect spells cast on them (excluding field and area spells).
- Harrower tentacles' life drain range has been increased to 9 tiles.
- Death robes are now hued a slightly darker shade of gray.
- Modified repair success chance and durability loss.
- Modified messages and effects when setting off trapped containers.
- Trapped containers now have a 3 tile range.
- Changed hue of sea serpents and deep sea serpents.
- Spellbooks can now be crafted.
- Various changes to Leviathans.
- Added support for NPC samurai and ninjas.
- Bank boxes are now plain metal color.
- Various updates to AI, creatures and loot.
- Killing innocent players with pets in Khaldun will now spawn revenents on the pet's master.
- Support for paragons added.
- Additional slayer types and affected creatures added.
- Hiryu and lesser hiryu lose stats upon taming.
January 2005- Fixed taming messages.
- Added variable NPC vendor restock time.
- Resmelting return now based on mining skill.
- Fixed no message from healer upon resurrecting negative karma character.
- Changed sign message when vendor is out of the building being modified.
- Modified new player vendors to function without context menus.
- Disabled context menus at core level.
- Fixed ItemID skill gain beyond 10.
- Updated to RunUO version 1.0.0.
- Added speech command "<vendor> bods" to get time for next bod availability.
- Added scissors to starting tailor supplies.
- Limited chance of net in SOS chests.
- Added chance of fishing up metal chest.
- Added master keys and ability to change interior house door locks from master.
Initial changes from standard RunUO:
- Disabled AOS - includes combat system and AOS context menus.
- Set auto save to 60 minutes with 30 second save warning.
- Set 3 character limit.
- Set stat cap to 225 and skill cap to 740.0. Individual stat caps set to 100.
- Removed all power scrolls.
- Set starting gold to 500.
- Disabled test shard bank box fill and welcome messages.
- Enabled starting city selection.
- Disabled non-Felucca facets.
- Modified skill gain system for more progressive difficulty.
- Cleaned up town vendors.
- Added Trinsic bridges.
- Modified display of magic weapon and armor stats.
- No exceptional tag if item has a maker's mark.
- Adjusted resource loss to 1 item to 1/2 total on fail.
- Adjusted item craft difficulties.
- Adjusted mining range to 4 tiles, changed LOS to allow targetting mountain tiles.
- Set digging animation and sound to two times per dig.
- Set lumberjack chopping repeat to 2-3 times instead of 1-3.
- Set board weight to 1 stone per board instead of 0.1 stone per board.
- Set all Felucca harvest amounts to standard (mining, lumberjacking, feathers, wool, hides).
- Enabled recalling/gating within T2A and passages but not in or out.
- Ice Dungeon now part of T2A passages.
- Disabled item decay in houses.
- Disabled animals from decaying in houses.
- Modified house limit to 1 per character, 4930 total lockdowns per account.
- Disabled linking of double doors.
- Added additional animals and monsters.
- Secure containers always set to friend mode - disabled gump.
- Removed desolation in Felucca.
- Corrected stamina loss - no more sudden drop below 4 stamina. Running reduces to walking at 1 point.
- Enabled custom housing - set to classic house rules, enabled keys.
- Added house placement tool, adjusted custom house pricing and details.
- Locked containers that are locked down cannot be picked.
- Lock picks no longer break at GM lockpicking skill - breaking based on skill level.
- Set initial NPC vendor stock quantities to 10.
- Removed facet from rune and treasure map descriptions.
- Added jail system.
- Healers no longer tell people with positive karma that they've strayed from the path of virtue.
- Items placed in locked down containers do not automatically lock down.
- Anyone can access a locked down container.
- Replaced moongate system with pre-UO:R moongates (no context menu).
- Added armor check penalty to stealthing.
- Adjusted difficulty levels and damage of spells.
- Added key rings.
- Animal lore can now be used on untamed creatures at low skill.
- Dragons are un-tamable - tame dragons will need to be raised from eggs.
- Increased corpse decay time - 8 minutes to bones, then 15 minutes to vanish.
- Adjusted gold and magical loot found on creatures and in chests.
- Changed stable limit to 25 pets with no time limit. Gold is removed from pack or bank.
- Set boat and house keys as lootable.
- Added ability to detect newbie items with 80+ item ID skill.
- Armslore shows more info at GM skill.
- Adjusted amount that NPC vendors will pay for magic weapons and armor.
- Disabled auto account creation, modified starting locations.
- Removed Haven option from help menu.
- Modified order of mage goods (reagent order).
- Boat forward one command now moves boats only one tile.
- Commanding a pet to attack a creature now provokes an attack against the pet.
- Changed magic reflect to old style system (non-target).
- Corrected accuracy error in anatomy skill.
- Reworked blade spirits.
- Fixed poison healing.
- Corrected anatomy skill error margin problem.
- When commanding a pet to attack a creature the creature now attacks the pet (players, tames, and summoned creatures are excluded).
- Enabled old-style magic reflect.
- Reduced powder of temperament charges, fixed possible harmful effect.
- Removed horrid cloth colors from tailor bods.
- Added dart trap and poison traps to containers.
- Added trapped town crates.
- Added ItemSpawner script.
- Modified stealing to support town crates.
- Added BattleChess system.
- Added magic wands and clothing to loot items.
- Added treasure chest levels 1-4.
- Modified liches.
- Added addon generator script.
- Fixed runaway camp spawners.
- Titles now based on highest skill or highest skill set to gain if more than one.
- Adjusted flamestrike damage.
- Changed name of keys for boats to "boat key".
- Changed name of keys for houses to "house key".
- Disallowed creatures from opening secret doors.
- Nightsight can now be recast.
- Item identification scales to be more difficult.
- Corrected fishing sound.
- Added bear and deer masks.
- Fixed temple island - added missing tiles and teleporters, corrected spawn.
- Empty key rings can now be given names.
- Added iron keys and key rings to tinkering menu.
- Added guild allies.
- Tillerman updated to fix issues with following map courses. Now works with treasure maps.
- No longer required to target treasure map when digging up a treasure.
- Added harvest and garden systems.
- Added hirable NPCs.
- Added additional escortable NPCs.
- Nobles, Seekers of Adventure, Brides, and Grooms now cause karma loss when killed.
- Increased karma loss from killing Unicorns and Kirin.
- Added guard zones Temple Island Gateway and T2A side.
- Decreased player vendor fees.
- Disabled inscription sound on fails.
- Fixed Item ID not gaining skill at 0.0.
- Increased magic resist gain difficulty.
- Added ability to have exceptional runebooks with maker's mark.
- Enabled bulk order books.
- Inscription can no longer be used to make a copy onto a non-blank book.
- Disabled LOS for detect hidden skill.
- Removed target peacemaking, added skill delay on fail.
- Changed peace delay based on peacemaking skill level.
- Added Lord/Lady title to crafter name for weapons, armor, and clothing.
- Added Lord/Lady title to decoder name for treasure maps.
- Disabled insurance.
- Blade spirits and energy vortices can now attack anyone, including blues and caster.
- Allowed indirect spell effects (such as field spells) to work against anyone, including blues.
- Allowed cooking directly without skillets, enabled forges to be used as a heat source.
- Removed pre-target delay in poisoning.
- Self-inflicted poison level on failed poison attempt is now one below the poison used.
- Changed poisoning sound to original noise.
- Creature corpses are now blue for only 6 seconds.
- Increased chance to gain poisoning skill at very high level (was next to impossible at 99.9).
- Added sounds when pet is fed.
- Chance to inflict poison with weapon is now 25% of poisoner's skill.
- Removed two-handed weapon special damage.
- Server status, player, and guild info added to web page.
- Modified broadcast save message.
- Adjusted special fishing item chance at lower skill levels.
- Changed taming messages.
- Fixed ability to get kindling from trees.
- Added additional spells to mage AI.
- Newbie weapons are now practice type (minimal damage).
- Removed dragon scales and dragon scale armors.
- Removed dragon barding.
- Added seer commands.
- Enabled monster conversations.
- Enabled automatic restarts - last save at 3:00am PST / restart at 3:30am.
- Added XmlSpawner system.
- Set runebooks as lootable / non-stealable. Weight based on number of runes.
- Enabled allowig use of Armslore and ItemID on held or worn items.
- Added brigand camps.
- Modified treasure chest in camp spawns.
- Added 'all release' command for tamed pets.
- Set hitpoints based directly on strength only for all players and creatures.
- Adjusted frenzied ostard stats, increased to 2 control slots.
- Set chance of white wyrm spawn to be pure white.
- NPC vendors will no longer do business with a criminal or very low karma character.
- Drakes can now be angered on taming attempts.
- Added final save and restart warnings to nightly auto-restart.
- Adjusted reaper strength.
- Set giant toads aggressive.
- Removed virtue system.
- Modified murder system to 20% stat loss for 8 hours.
- Set oil clothes as non-stackable and disabled ability to cut up or dye them. Adjusted craft skill.
- Removed plant hues.
- Added magic clothing and jewelry to loot.
- Adjusted charges of greater heal and ID wands.
- Changed lich and lich lord sounds.
- Added weapon stats to wands for use as weapon.
- Adjusted poison chance from creatures.
- Reduced chance of angering creature upon taming attempt.
- Removed stats from login welcome message.
- Added old style ItemID system for magic items - items track who has ID'd them (limit 5).
- Disabled dismounting while in warmode.
- Disabled auto-casting - spells are cast only after the NPC is attacked.
- Modified animal lore gump and limited animal lore checks to tamable creatures only.
- Removed elemental damages and resistances from weapons and creatures.
- Removed artifacts.
- Fixed house gump menus for changing signpost or foundation.
- Reworked animal loyalty system.
- Added support for Samurai Empire sliding doors, roofs, and other tiles in custom housing.
- Discontinued silver jewelry as loot.
- Fishing pole now auto-arms when fishing.
- Fruit and vegetable weight changed to 0.1 stone.
- Fixed karma changes showing up twice upon killing creatures.
- Added breath attack to krakens.
- Energy vortices can no longer open doors.
- Added bonuses to value of magic clothing, jewelry, and wands.
- Added jewelry to jeweler's buy/sell list.
- Added message to vendors upon selling goods to them.
- Adjusted provisioner's quantities.
- Enabled classic SOS messages.
- Boats are now able to move over movable objects and corpses.
- Wool from dead sheep is now tainted.
- Added ability to magic trap doors.
- Changed season to match original (summer instead of spring).
- Added player kill/death tracking with KillsDeaths command.
- Revised NPC vendor goods and quantities.